In the 11th hour game a puzzle came into play, the purpose of which is to build 4 chips in a row. And you can not select the row for the new chip, you can select only the column.
I can not beat the computer in this mini-game, so I’ll try to arrange a battle of the two AIs. It would be fun to write an opponent for a computer on Lisp, since I’m practically not familiar with this language.
First I read Land of Lisp: Learn to Program in Lisp, One Game at a Time! to understand how one can write games in this language. As a compiler/interpreter, I use SBCL, as one of the available (/usr/dports/lang/sbcl) for DragonFly BSD.
From the book it became clear that the board I needed (the size 8x7) I most likely will not be able to implement without the experience of optimizing programs on Lisp. So let’s start with a tiny 3x3 board, on which, nevertheless, it will be possible to work out the logic of artificial intelligence.
;; *** Consts ;; board (defparameter *board-width* 3) (defparameter *board-height* 3) (defparameter *board-size* (* *board-width* *board-height*))
The condition for victory will also be considered a shorter line of chips:
;; row length for win (defparameter *win-len* 3)
Each square of the board can be in one of three states:
;; cell types (defparameter *empty-cell* 0) (defparameter *ai-cell* 1) (defparameter *human-cell* 2)
defparameter not exactly what I need, I rather prefer good old #define, but I have not yet found any substitution for real constants in Lisp.
A board is an array of cells. It can be created either completely from empty cells, or by copying from the list of cells, and I will copy often because there will be a lot of boards with different combinations of chips.
;; *** Board ;; two dimentional array of cells ;; . X -> ;; Y ;; | ;; v ;; initial board (defun new-board () (make-array *board-size* :initial-element *empty-cell*)) ;; make board from list (defun board-from-list (lst) (make-array *board-size* :initial-contents lst))
It is necessary to introduce the concepts of players in order to somehow distinguish whose turn is now, etc.
;; players (defparameter *ai-player* 1) (defparameter *human-player* 2) (defun change-player (player) (if (eql player *ai-player*) *human-player* *ai-player*)) (defun get-player-color (player) (if (eql player *ai-player*) *ai-cell* *human-cell*)) (defun get-player-str (player) (if (eql player *ai-player*) "The Evil AI" "Human"))
Back to our board, we describe a couple of auxiliary functions for accessing and checking cells.
;; get board cell (defun get-cell (board cell) (aref board cell)) ;; cell type predicates (defun cell-emptyp (board cell) (eql (get-cell board cell) *empty-cell*)) (defun cell-playerp (board cell player) (eql (get-cell board cell) player))
At the moment, you can take a look at the work of the board:
% rlwrap sbcl --load trilobite.lisp This is SBCL 1.2.9, an implementation of ANSI Common Lisp. More information about SBCL is available at <http://www.sbcl.org/>. SBCL is free software, provided as is, with absolutely no warranty. It is mostly in the public domain; some portions are provided under BSD-style licenses. See the CREDITS and COPYING files in the distribution for more information. * (board-from-list '(1 2 3 4 5 6 7 8 9)) #(1 2 3 4 5 6 7 8 9) * (new-board) #(0 0 0 0 0 0 0 0 0) * (cell-emptyp (new-board) 4) T * (get-cell (new-board) 4) 0 * (cell-playerp (new-board) 4 *ai-player*) NIL * (exit)